From Diablo Wiki

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| Causes a magical shield to envelope the Sorceress, absorbing damage taken from health and inflicting it on the Sorceress' mana.
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| Level
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
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| Mana Cost
| 5
| 5
| 5
| 5
| 5
| 5
| 5
| 5
| 5
| 5
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| Damage
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| % Absorbed Damage
| 20
| 25
| 30
| 35
| 40
| 45
| 50
| 55
| 57
| 59
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| Duration
| 144
| 204
| 264
| 324
| 384
| 444
| 504
| 564
| 624
| 684
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| {{{Variable C}}}
| {{{C1}}}
| {{{C2}}}
| {{{C3}}}
| {{{C4}}}
| {{{C5}}}
| {{{C6}}}
| {{{C7}}}
| {{{C8}}}
| {{{C9}}}
| {{{C10}}}
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| {{{Variable D}}}
| {{{D1}}}
| {{{D2}}}
| {{{D3}}}
| {{{D4}}}
| {{{D5}}}
| {{{D6}}}
| {{{D7}}}
| {{{D8}}}
| {{{D9}}}
| {{{D10}}}
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| {{{Variable E}}}
| {{{E1}}}
| {{{E2}}}
| {{{E3}}}
| {{{E4}}}
| {{{E5}}}
| {{{E6}}}
| {{{E7}}}
| {{{E8}}}
| {{{E9}}}
| {{{E10}}}
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| Level
| 11
| 12
| 13
| 14
| 15
| 16
| 17
| 18
| 19
| 20
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| Mana Cost
| 5
| 5
| 5
| 5
| 5
| 5
| 5
| 5
| 5
| 5
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| Damage
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| % Absorbed Damage
| 61
| 63
| 65
| 67
| 69
| 71
| 72
| 73
| 74
| 75
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| Duration
| 744
| 804
| 864
| 924
| 984
| 1044
| 1104
| 1164
| 1224
| 1284
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| {{{Variable C}}}
| {{{C11}}}
| {{{C12}}}
| {{{C13}}}
| {{{C14}}}
| {{{C15}}}
| {{{C16}}}
| {{{C17}}}
| {{{C18}}}
| {{{C19}}}
| {{{C20}}}
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| {{{Variable D}}}
| {{{D11}}}
| {{{D12}}}
| {{{D13}}}
| {{{D14}}}
| {{{D15}}}
| {{{D16}}}
| {{{D17}}}
| {{{D18}}}
| {{{D19}}}
| {{{D20}}}
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| {{{Variable E}}}
| {{{E11}}}
| {{{E12}}}
| {{{E13}}}
| {{{E14}}}
| {{{E15}}}
| {{{E16}}}
| {{{E17}}}
| {{{E18}}}
| {{{E19}}}
| {{{E20}}}
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| Telekinesis
| Damage to Mana ratio is 6.25% more efficient per point.
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| {{{Synergy2}}}
| {{{Synergy Effect2}}}
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| {{{Synergy3}}}
| {{{Synergy Effect3}}}
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| {{{Synergy4}}}
| {{{Synergy Effect4}}}
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| {{{Synergy5}}}
| {{{Synergy Effect5}}}
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| {{{Synergy6}}}
| {{{Synergy Effect6}}}
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[edit] Description
Energy Shield is a fairly useful skill for the frail, high-energy player of the Sorceress. It takes a certain percentage of damage, as indicated by its skill level, and forces it upon the player's mana, instead, acting as a sort of primary shield against damage. Diverting damage from your health keeps you alive longer, and if you're energy is very high (while your vitality may be very low), you will live much longer than if you took the full amount of damage. It runs out after a time dictated by the skill.
This skill mostly absorb magical damage, but it does also absorb some physical damage. It's a must for any high-energy-based Sorceress, as it will absorb a large portion of elemental and physical damage (it only absorbs a small amount of poison and non-elemental magic).
At first, the ratio of health-to-mana is 2:1, meaning for every health point, 200% of that gets taken by your mana. If you invest points in Telekinesis, each level therein will increase the effectiveness of Energy Shield by 6.25%, and by the time Telekinesis reaches level 16, you'll be at a 1:1 ratio of health damage per magic damage. That isn't to say go cram a bunch of points in to Telekinesis, as your +skill gear will probably make up for it, but it can be very useful.
Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray. So long as she can maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical harm into her store of Mana.[1]
[edit] References
- ↑ Diablo II Manual, page 89. Blizzard Entertainment, 2000.