Features (Median XL)

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Median XL
Image:Median XL.gif
Modder Brother Laz
Latest Release 1.F9b
Game Diablo II
Patch Version 10.9, 1.10, 1.11, 1.12, 1.13
Platform Windows
Homepage Homepage
Forum Forum
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Released in December 2007, Median 2008 is a major overhaul of the Diablo 2 game which changed a lot of things including class skills, player mechanics, monsters, levels, items, many other things. It was then upgraded to Median XL which added more changes such as more uberlevels and class skills.

Contents

Features

  • The old Diablo 2 Difficulty system (Normal, Nightmare, Hell) is replaced with a new one (Hatred, Terror, Destruction)
  • The player level is increased to 120
  • New monster types such as Elite, Heroic and Ubermonsters
  • New uberbosses such as Ennead Necromancers, Quov Tsin, Akarat, and Juris Khan
  • 30 new uber quests in 3 categories, uber dungeons, uberlevels, and summoning levels.
  • New gems and new runes
  • New gemwords and new runewords
  • New uniques and sets
  • New types of items such as Honorific
  • Many references to Diablo I, Diablo II, various Diablo novels, Starcraft, and even Warcraft

Concepts

There are many new concepts introduced in Median that did not exist in Diablo II.

Energy Factor

In Median XL, direct damage spells gain a damage bonus from energy. Putting points into energy causes your spell damage to go up. The amount of extra damage gained per additional point of energy is lower if you already have lots of energy to begin with.

The energy factor bonus on some caster items modifies this curve, enabling each point into energy to provide a significant benefit until much higher levels of energy.

The spell damage bonus percentage is:
(165*energy)/(100+energy) + (energy*enr_factor)/15000

Examples
- A character with 50 energy and an energy factor of 0 does +55% damage with his or her spells. The same character with 50 energy and an energy factor of 200 does +55% damage with spells.

If your energy is low, you may not even notice any difference.

- A character with 1000 energy and an energy factor of 0 does +150% damage with his or her spells. The same character with 1000 energy and an energy factor of 200 does +163% damage with spells.

If you have 1000 energy or more, seeking out energy factor gear starts to pay off.

- A character with 4000 energy and an energy factor of 0 does +160% damage with his or her spells. The same character with 4000 energy and an energy factor of 700 does +347% damage with spells.

If you have 2000 energy or more, go all out on energy factor equipment.

Block and Defense

Blocking and defense rating in Median XL work much the same as in classic Lord of Destruction, but their role in the game has changed.

In Lord of Destruction, max block (75% block) through investment into dexterity was common, while defense rating was hardly worth it. The two statistics are much more balanced in Median XL.

Defense

The chance to be hit is as follows: CtBH = 100*(attack)/(attack + defense)

Investing into defense pays off if you can get around 20-50K defense at level 120, at which point you will see a noticeable improvement in your chance to be hit. Some builds can go over 100K defense.

Important: In Diablo II, defense is ignored when you run. Use 'R' to switch to walk mode to preserve your defense. Walk speed has been much improved in Median XL.

Block

You may have noticed that the listed block chance on shields is very low, between 1% and 5% depending on shield type. This is because block rating is boosted by dexterity as follows:

CtB = (block_percent * dex)/(clvl * 2)

Max block is hard to reach; you will need to invest heavily into dexterity. This is a balance measure in Median XL to ensure that shields do not outclass two-handed weapons as in classic Lord of Destruction.

Resistances

In Median, Resistances are necessary to survive the Terror and Destruction difficulties. They are also required to survive some of the harder heroic bosses like Quov Tsin, Astrogha, and Belial. For these you need to stack resistances so the overall total per resistance is in the 500s and also have all resistances above 90. In addition in the numerous uberlevels, you need a max of 250 overall resistance to survive them. You should have full resists for the difficulty when you reach act 3 of it. You can increase the max resistances by using perfect gems which increase the max resistance by 2 and by getting charms from destruction uberlevels specifically the Crystalline Flame Medallion which can be gotten via the Judgment day summoning quest.

Players X

This is a classic Lord of Destruction feature that is not known to all players.

During a single player, tcp/ip or open battle.net multiplayer game, press Enter and type the following:

/players X

where X is a number from 1 to 8. Press Enter again. The game will confirm your action.

What this does is increase the difficulty of the monsters, as well as their rewards, to correspond with a multiplayer game with X players in it.

Monster life and experience is greatly boosted, monsters are more likely to drop items and their damage is slightly boosted on Terror and Destruction difficulty.

Hard Mode Charm

The Hard Mode Charm is a special drop from the Kurast 3000 BA uberlevel in Terror and Destruction difficulty. When you keep it in your inventory, it makes nearby monsters stronger, but rewards you with increased magic find.

When the charm is active, monster health bars appear less than full. This is a bug with the Diablo II game engine. The monsters still have the correct life bonus.

This charm can go up to setting 11. This means you can play the game at players 8 and that setting making the game ALOT harder.

Character Classes

In Median each of the original 7 classes from classic D2 are preserved. They are the Amazon, the Assassin, the Barbarian, the Druid, the Necromancer, the Paladin, and the Sorceress.

Class Skills and Oskills

In Median, the old Diablo 2 skill system is thrown out and replaced with a 6 tier skill chart. The first 5 tiers are consisted of the usual skills which are divided into similar categories based on what they have in common. Then for the sixth tier there are 5 uber skills which you can only choose out of the first 3 at level 90. For the fourth uberskill you need to complete the Ennead Challenge. Finally for the fifth uberskill you need to complete the Black Road Challenge. There are also Oskills that can be gotten through various runewords, uniques, sets, and even jewelery. Some of these Oskills are for a certain classes only but on the other hand there are certain oskills that are for all classes.

Hirelings

The mercenaries in Median XL each have their own set of skills. Each mercenary has several different types.

The Sisters

Weakened by the prolonged siege, the Sisters of the Sightless Eye may not be in fighting condition. But help them liberate the Monastery and watch them rise and shine.

Bonuses

Starts with 30 energy, +6 energy per level
Defensive Harmony: slows attackers by 25%, +1% per 5 levels
Ranger Skills
Name Effect
Level 1 Cascade Shoots arrows at all nearby enemies
Level 12 Vanquish Briefly increases physical damage
Level 18 Wraith Arrow Arrow that unleashes homing spirits
Level 24 Broadside Fires a massive stream of arrows at nearby enemies
Level 90 War Spirit Adds crushing blow and automatically casts spike novas


Priestess Skills
Name Effect
Level 1 Barrage Shoots arrows in random directions
Level 12 Blood Tide Totem* Increases maximum life by a percentage
Level 18 Vindicate Curse effect: Heals party and increases damage when victim dies
Level 24 Deathstrike Mercenary shoots her bow and calls down an energy blast
Level 90 Tremor All visible enemies lose 25% of their current life

* The Sisters have traditionally fought in a rigid phalanx under Kashya's command and may not be trained in battlefield tactics. Keep a teleport item or skill handy in case she blocks your path with totems.


The Town Guard

Several trading routes converge at Lut Gholein, the jewel of the East. When the demons blocked access over land and the kraken nested in the port, travelling merchants, mystics and warriors were forced to take up arms to replace the dwindling numbers of town guards.

Bonuses

Starts with 20 energy, +4 energy per level
Suppression: crushing blow 25%, +1% per 5 levels
Grit: damage reduced by 20%, +1% per 5 levels
Exemplar Skills
Name Effect
Level 1 Retaliate Retaliates when struck with a damaging shockwave
Level 1 Gorefest Melee attack that causes a fountain of blood
Level 6 Lifeblood Slowly regenerates lost life over time
Level 12 King of Blades Automatically casts bouncing blades at nearby enemies
Level 90 Disintegrate Destructive blast of physical and magic damage


Shapeshifter Skills
Name Effect
Level 1 Werebear Turn into a bear, increasing life and armour
Level 1 Claw Tornado Melee attack that sends out spinning whirlwinds
Level 6 Bloodlust Increases all damage of the party
Level 12 Pounce Teleport onto an enemy, causing a powerful shockwave
Level 90 Thorn Field Melee attack that summons a ripple of spiked thorns


Fighter Mage Skills
Name Effect
Level 1 Titan Strike Melee attack that heals and increases stats
Level 1 Guard Tower Summons a guard tower that shoots arrows at enemies
Level 6 Glacial Nova Cast a gigantic nova that completely freezes enemies
Level 12 Fortress Summons a ring of guard towers around the mercenary
Level 90 Time Field Field that slows the movement and attack speed of enemies


The Iron Wolves

Kehjistan is the wellspring of magic. This is where the first magically attuned hunter-gatherers settled at ley nodes and founded the primeval mage clans. Their distant sons of seventh sons will not give up the ley nodes to the forces of Hell without giving them hell first!

Bonuses

Starts with 200 energy, +20 energy per level
Unearthly Power: +250 energy factor to spell damage, +5 per level
Warp Armor: total defense +100%, +1% per level
Bloodmage Skills
Name Effect
Level 1 Flamefront Cast a wave of multiple streaking fireballs
Level 1 Punisher Slow moving bolt that deals lethal poison damage
Level 12 Gift of Inner Fire Instantly regenerates the party's lost life
Level 24 Pyroblast Giant fireball that explodes in a pool of flame
Level 90 Liche Form Mercenary turns invulnerable and shoots Punishers around


Necrolyte Skills
Name Effect
Level 1 Hunting Banshee Spirit follows random targets before exploding
Level 1 Charm Converts enemies to fight other enemies
Level 12 Hex Curse effect: Damage and spell damage boost when victim hits you
Level 24 Hailstorm Rains deadly cold on target enemy
Level 90 Venomous Spirit Casts a powerful homing spirit of lethal poison


Abjurer Skills
Name Effect
Level 1 Forked Lighting Cast multiple forked lightning bolts
Level 1 Banish Curse effect: Reduces monster life by a percentage
Level 12 Singularity Massively damaging black hole
Level 24 Supernova Cast a gigantic nova of lightning
Level 90 Superbeast Morph into a demon, gain spell damage and speed


The Barbarians

Considered uncivilized man-beasts by some, sons of the nephalem by others, the only reason why few outsiders have reported their considerable shamanic prowess is because they were usually at the receiving end of it.

Bonuses

Starts with 10 energy, +2 energy per level
Mountain King: 20% bonus to strength and dexterity, +1% per 10 levels
Barbarian Skills
Name Effect
Level 1 Gift of The Wild Increases all damage of the party
Level 12 Thunder Slam Damages and stuns enemies in a radius
Level 24 Shower of Rocks Melee attack that drops rocks that reduce attack rating
Level 60 Ancients' Hand Melee attack that unleashes a shockwave through the ground
Level 90 Warband Summons a barbarian army

Uberquests

Act 1 uberquests
Cathedral of Vanity
Duncraig
Ureh
Act 2 uberquests
Tran Athulua
Fauztinville
Act 3 uberquests
Kurast 3000 BA
Rathma Square
Vizjun
Act 4 uberquests
Act 5 uberquests
Toraja
Island of the Sunless Sea
Khalimgrad
Bremmtown

Monsters

There are many new types of monsters in Median XL

The first type of monsters you may see are called Elites.
The elite forces of the demonic hordes are much more dangerous than their lesser underlings.
Elite monsters are similar to their lesser species but have an yellow name, higher statistics and usually employ additional or different attacks and defenses.
Image:Elite.gif
The second type of new monsters you may see are called Heroics.
Even stronger than elite monsters, heroic monsters are thankfully confined to their own dungeons which are usually out of the way... usually.
Rumour has it that the guardians of Baal himself are among them.
Image:Heroic.gif
The last type of new monsters you may see are called Ubermonsters.
Median XL features 28 uberquests, the ultimate challenges of the game. Uberquest monsters are the toughest and hardest monsters in the game.
There is usually something 'special' about ubermonsters, from a shield aura that grants the boss an immunity shield to the ability to resurrect upon death.
Image:Uber.gif
In 1.E9, a new type of monster was introduced called veteran monsters
The Prime Evils' ace in the hole. These are the few demons who survived the battle below Tristram and have only gotten stronger. They appear very rarely and only in specific areas, but you'll know it when you find them.
Veteran monsters are unique in the game and have a dark green name and powerful attacks and defences.
Image:Veteran.gif

See also



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